With the world social distancing due to COVID-19, many of the ways people gather — physically — have been disrupted. Rec departments are responsible for bringing communities together, but that’s difficult to do when people must stay at home. Esports, naturally a digital experience, can be a medium for gathering digitally. Rec leagues, just like softball or basketball, can facilitate community. Why not use rec league esports to facilitate a digital community for your campus while everyone stays safe at home? This webinar discusses how to launch esports at your university, and how a digital, recreational component can be used to facilitate community at your university right away. Presented by Austin Smith, the CEO of Mission Control GG, a B2B SaaS Platform for Rec League Esports that works with Duke University, GameStop, and the Dallas Parks & Rec Department.